About Me

I'm a game designer and producer who finds the order in the chaos. Over the last 16 years I've shipped games across mobile, PC, and VR, for players from preschoolers to seasoned professionals, and I do my best work on exactly the challenges other people call too complicated. I care about games that do something real, whether that's connecting people, making them feel, or helping them grow. I lead teams from the first idea through launch and live operations, I listen first and fold in feedback fast, and I treat every new problem as the fun part. I am a Digital Chef, and I'm still hungry.
Skills
Design
Game Design
Systems Design
Level & Encounter Design
Content & Narrative Design
Rapid Prototyping
Game Design Documentation
Production & Leadership
Production & Roadmapping
Resource Management
Live Operations
Risk & Dependency Management
Team Leadership
Cross-Functional Delivery
User Research & Playtesting
A/B Testing & Experimentation
Tools & Tech
Unity & C#
Figma
Visual Scripting
Adobe Creative Cloud
Autodesk Maya
Mixpanel
BigQuery
Claude (AI-Assisted Analytics)
Jira / Confluence / Miro
Case Studies
First Time User Exp Design
PAW Patrol: The Game
How a non-reading 2-5 year old gets guided into a preschool game through audio, animation, and staged camera framing alone, and the two testing-driven fixes that took FTUE completion from a 60% target to 97% at soft launch.
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Scoping Under a Deadline
Alex's Treehouse, PAW Academy
How a scrapped, ambitious pitch built around a fan-favorite pup got redesigned into a leaner SEL activity that shipped fast, reused existing systems, and still out-performed four established characters on the main menu.
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Solving Two Problems At Once
Intellipet Adventures, Adventure Academy
How a years-long request for a simple jump opened the door to pull education out of an isolated kiosk and into the core game loop, wrapped in the studio's first real narrative and a Pokemon-inspired pet battler.
Learn MoreChildhood Education
PAW Patrol: The Game
Official Digital Playset App
PAW Patrol Academy
Award Winning Preschool Learning App
Intellipet Adventures
Turn Based Trivia Battles / 3D Platforming
Survival Tag
Multiplayer PvP
Perimeter Passages
Math 3D Dungeon Crawler
Ninja Angles
2D Math Platformer
Fractions Cafe 2
2D Puzzle
Medical Games And Sims
Team Leader VR
Immersive team lead scenario based trainer
Code Blue MR
Two player mixed reality cardiac trainer
Trauma Yellow
3D Voice Controlled Trauma Team training
EFM Trainer
Scenario trainer for OB Nurses and Physicians
Prototypes And Personal Projects
Bumper CTF Prototype
Game mechanic prototype for unreleased game
Real-Time Pet Battles Prototype
Game mechanic exploration for Intellipet Adventures
Interactive Stage Mixer
Simple music machine for Adventure Academy
CANARI
3D Roguelite released on Steam
Recent Work
Senior Game Designer / Producer - Originator, Inc.
Producer and Design lead on PAW Patrol: The Game, the official playset app of PAW Patrol.
- Designed a pure entertainment app for the PAW Patrol franchise from paper to release
- Led a 30 person team handling product roadmap, major feature design, internal marketing, live ops, and analytics assessment
- Successfully led a soft launch effort in two territories and exceeded every KPI metric
- Built a custom analytics tool with Claude that pulled Mixpanel data through BigQuery into automated daily and weekly deep-dive reports for the team
- Led the kid testing efforts by designing playtests, analyzing feedback and communicated results to project stakeholders
- Project launched on time and assisted with securing features on Apple and Google
Design lead on PAW Patrol Academy, Google's Best App of 2023 Award-Winner.
- Responsible for leading the design on an internationally recognized IP mobile game for kids aged 2-5
- Develop the product roadmap that includes feature updates, live ops, and seasonal content on a monthly release schedule
- Led a team of 12, comprised of engineers, artists, QA, and external contractors
- Design entertaining and educational activities that pair pre-school fundamentals with the world of PAW Patrol
- Deployed to Android and iOS using the Unity game engine
Principal Game Designer - Age of Learning
Design 2D/3D games for Adventure Academy, the world's first fully educational MMO.
- Responsible for leading the creative vision on educational games for kids in grades 3-8
- Experience mentoring junior designers
- Work within teams of 4-6, comprised of engineers, artists, and qa
- Design and pitch game concepts, mechanics, and experiences that increase user retention
- Deployed software to PC, Mac, Android and iOS using the Unity game engine
Lead Game Designer - MedStar SiTEL
Design 2D/3D online educational training and simulation games for the healthcare industry.
- Responsible for strategy, planning, and design of game mechanics and assessments of complex topics
- Managed a team of 10 programmers and artists along with a project producer
- Prototype game features, create design documents, write testing plans and usability labs
- Develop training solutions using Unity3D, Unreal4, Microsoft Visual Studio 2010 Pro, XML, and Microsoft Office
- Deployed software to the web (HTML5), mobile (iOS/Android), PC/MAC, and VR platforms (GearVR, Oculus, SteamVR)
Education
Digital Media - Masters Of Science
Drexel University
Simulation And Digital Entertainment - Bachelors Of Science
University of Baltimore
Social Network
Craig Stevenson